Yeah, it kinda sucked me in :P – 22 hours gameplay in three days.

Yeah, it kinda sucked me in 😛 – 22 hours gameplay in three days.
Looking forward to being able to customize the player to look more like me, and have all the game features present 🙂
#TheDivision

8 thoughts on “Yeah, it kinda sucked me in :P – 22 hours gameplay in three days.

  1. It’s good fun. I love the focus on cover based PvE gameplay – i.e. you have to use cover and team play, instead of doing NPC kiting. It plays like a proper shooter – i.e. you need to aim carefully.

    The DZ with open PvP is a bit mayhemish, with a risk for serial ganking if you try to go it solo. I think this will probably need some adjustments, but it really is a lot of adrenaline fun to be both hunter and hunted. I’ve already bought the “big” package with a years worth of DLC, etc.

    There is a lot of interesting tech details in the game.  F.x. Your voice can be heard by those in your vicinity – so you can actually chat with other people – also those outside your team. The proximity audio chat volume is dependent on distance, but you can actually hear others through walls as well, if close enough 🙂

    The RPG lore seems to be fairly rich, and there is a promise of not running out of stuff to do. I’m just hoping that the mission variation will be good enough.

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  2. Mr Moustache Why not? It is definitively a part of the game design for the DZ.  I am not wired to be a rogue by nature, but I did a few times – mostly by accident/entrapment – and it was a rush every time. I am NOT endorsing ganking/griefing/camping – but a little random PvP can be very entertaining.

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  3. Mr Moustache​ I never went rogue voluntarily, but my turret did it for me plenty of times. Also annoying if you throw an incindiary grenade at a rogue party, and some idiot troll decides to rush into the flames to make you rogue as well…
    So yeah… Adjustments needed. It was great fun though.

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  4. Mr Moustache Yep. There were a few of rogue camp spots that were exploited for timing out, and I saw someone mentioning the out of bound zones as another timeout exploit. Hopefully these will be a non-issue at release.

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